Sat, Jun 15, 11:41am by Staff Writer
The global casino gaming equipment market was valued at US$5 billion in 2015, growing at a rate of 5.20 per cent during 2017-2026.
A recent report on Global Casino Gaming Equipment assessed a decisive analysis on the industry on a worldwide and regional level.
All Marketing Strategy is reporting that the findings examined how companies marketing strategies, media supply, sales and business planning were all linked.
The report also revaluated the projected equipment growth of buyers and suppliers along with capital investment and e-procurement.
The report not only analysed strategies and prospects of Casino Gaming Equipment for businesses and competitors, but also business inclination.
In short, the Casino Gaming Equipment report offers an overall consequential study of the parent Casino Gaming Equipment market, vital business strategies followed by key Casino Gaming Equipment industry players and upcoming segments.
Likewise, the former and current Casino Gaming Equipment industry forecast study in terms of both volume and value along with Casino Gaming Equipment research outcome is a decisive section of Casino Gaming Equipment analysis.
The Association of Gaming Equipment Manufacturers (AGEM) announced last month the passage by the Nevada Legislature of Assembly Bill 221 that expands the state’s technology and manufacturing workforce by giving those aged 18 to 20 years legal status as a “gaming employee” working for slot machine, systems, table games and component suppliers.
Globe Newswire is reporting that previously in Nevada, statute prohibited any person under 21 from being employed as a gaming employee, except as a member of a casino count room staff.
The passage of AB221 retains the count room exception for casino operations and otherwise applies only to the technology supplier sector, which previously couldn’t even offer internships to those under 21.
The new bill authorises a person who is of the age of majority to be employed as a gaming employee by a licenced manufacturer or distributor at the business premises of the licenced manufacturer or distributor under certain circumstances.
Nevada serves as the manufacturing hub for global gaming equipment, both hardware and software, exported to every regulated market in the world.
Further, AGEM members are responsible for manufacturing every single gaming machine in Nevada, and leading providers include International Game Technology, Scientific Games, Aristocrat Technologies, Konami Gaming, Everi, Ainsworth Game Technology, AGS and others.
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“We are keenly interested in workforce development and employment opportunities within the state and Assembly Bill 221 will take us all in a positive direction,” executive director of AGEM Marcus Prater said.
“The gaming suppliers are further interested in hiring those in the 18-20 age group in a variety of company department categories, as well as being able to offer internships to college students.
The opportunities could run the gamut from visionary young adult game designers to graduates from Nevada’s technical schools to math wizards who are all seeking a unique career path previously unavailable to them, Prater said.
The state governor is expected to sign the bill that was originally introduced by Assembly Judiciary Chairman Steve Yeager and garnered the formal support of the Nevada System of Higher Education among others.
Applied Analysis can reveal that the gaming technology sector continues to grow, with supplier companies either headquartered in Nevada or having some operations in the state account for $11.7 billion in direct revenue annually and directly employ nearly 29,000 people.
A significant portion of supplier employees are highly educated engineers, software designers, creative development specialists, hardware and sub-assembly experts, game designers, graphic artists, animators, marketing and financial staff.
The average annual salary among AGEM-member companies is $91,240, well above the national average equivalent of $51,960 in the private sector.
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