Craps bets include a wide range of odds and payouts. Certain craps wagers are among the best a bettor can find at a gaming table if you don’t want to memorize complicated strategies. Other craps wagers are among the worst sucker bets you’ll find in a casino. It pays to learn which craps bets to place.
This guide to craps bets goes over every wagering proposition on the layout. As you go down the list, you’ll find the house edge gets increasingly higher. In the end, you’ll find that the basic craps bets are your best options. You’ll also read why you must learn how to take the odds while shooting dice. Let’s start with those two concepts.
The pass line bet is the basic wager in craps. It’s made on the come-out roll and involves you betting the shooter will win. If the shooter rolls 7 or 11, you win. If the shooter rolls 2, 3, or 12, then you lose.
If any other number is rolled (4,5,6,8,9,10), then one or more other rolls are required to resolve the bet. The number rolled is called a “point” and this becomes your new winning number. This is discussed below under the come/don’t come bets. The pass-line bet has the second-best odds at the table, so it is a recommended bet.
The don’t pass bet is the opposite of the pass-line bet: you’re wagering on the shooter to lose. If the shooter rolls 2, 3, or 12, then you win. If the shooter rolls a 7 or 11, then you lose. All other numbers rolled establishes a point, which requires a second roll or set of rolls.
The don’t pass bet has the best odds in craps with a 98.65% expected return-to-player. Since it’s betting against the shooter, you’ll be betting against most other bettors at the table. Many people avoid the don’t pass bet for that reason, or at least don’t celebrate when they win this bet.
The come bet is similar to the pass-line bet, but it is made after the point is established. Once again, you bet on the shooter to win. The point becomes your goal, so if the come-out roll was 8, then betting on the come bet means you wager that an 8 is rolled before another 7 is rolled. The shooter rolls until either the point or a seven is rolled.
The don’t come bet is the opposite of the come bet. Like the don’t pass bet, you’re betting against the shooter. If the shooter rolls a 7 before rolling the point again, you win. Again, the don’t come bet has the best house edge on the table, so it is your best betting proposition. Once again, you’re hoping for the shooter to lose, so don’t show up the shooter when you win the bet.
Taking the odds is something bettors do after the point is established. This increases the amount of money placed on a pass/come or don’t pass/don’t come bet. What’s important is these pay out real odds, so it has a 0% house edge. In effect, taking the odds lowers the house edge on your pass/come and don’t pass/don’t come bet.
If the point is 4 or 10, then the payout is 1:2 on the odds bet. If the point is 5 or 9, then the payout is 2:3 on the odds bet. If the point is 6 or 8, then the payout is 5:6 on the odds bet.
Because taking the odds is such a good betting options, casinos limit how much you can wager on this proposition. A table or online table will have a sign that says “Odds: 10x”, which means you can wager 10x your initial bet on the pass/come bets. Casinos allow anywhere between 3x to 100x the initial bet, and many craps bettors search for the tables with the highest odds.
Place bets are made on the various point numbers and are placed in the come area of that number. If you want to make a place 6 bet, tell the dealer “25 on the 6” and place your chips accordingly. The Place 6 and Place 8 bets have much better odds, which are comparable to the pass/come bets. These are considered “working bets”, meaning they are considered to carry over from one bet to the next, until you remove your chips.
These two wagers work the same as the above bets, but the payouts are 7:5 and the odds are much worse. The house edge on the Place 5 and Place 9 bets are 4.00% instead of 1.52%.
These are two more place bets, but these have the worst odds of the bunch. The Place 4 and Place 10 bets pay out 9:5 on a win, while they have a 6.67% house edge. Avoid this one.
The field bets are popular wagers, because you’re betting on a wide range of numbers. If the shooter rolls a 2, 3, 4, 9, 10, 11, or 12, then you win the bet. If the shooter rolls a 3,4,9,10, or 11, then the payout is 1:1. If the shooter rolls a 2 or 12, then the payout is 2:1. Some casinos pay out 3:1 on the 2/12 roll, which lowers the house edge to 2.78%.
Buy bets are 6 different craps bets with the same house edge. This works like a place bet, but a buy bet pays real odds, though you pay the casino a 5% commission. This creates a 4.76% house edge. The Buy 4 and Buy 10 bets each pay out 2:1, while the Buy 5 and Buy 9 each pay 3:2 odds. The Buy 6 and Buy 8 bets pay 6:5 but have the same house edge.
The lay bets are the opposite of the buy bets. You bet against a number being rolled, but you also get real odds while paying a 5% fee. If you make a Lay 4 bet and the 7 comes before a 4, then you win.
The Lay 4 or Lay 10 bet pays out 1:2 but has a nice 2.44% house edge. If a commission is taken only on winning rolls, then the commission paid is 1.67%.
The Lay 5 and Lay 9 bets have a payout of 2:3 apiece, along with a house edge of 3.23%. If a commission is taken only on winning rolls, then the fee paid is 2%.
The Lay 6 and Lay 8 bets have a payout of 5:6 apiece, along with a house edge of 4.00%. If a commission is taken only on winning rolls, then the commission paid is 2.27%.
The Big 6 bet pays when the dice land on 6 before 7, while the Big 8 bet pays when the dice land on an 8 before a 7.
A hard number in craps is one built “the hard way”: with matching numbers. A hard 6 requires 3-3, while a hard 8 requires 4-4. These don’t happen very often, so they have a 9:1 payout. Hard 6 and Hard 10 are considered sucker bets.
Hard 4 requires a 2-2 combination, while a Hard 10 requires a 5-5. The payout for both is 7:1 and the house edge is 11.11% — one of the worst set of odds in dice shooting. Never make hard way bets.
The hi/lo bet is a wager that either a two or a twelve comes on the next roll. It pays out 15:1 but has a high house edge.
The craps bet is a wager that any one of the three craps numbers (2,3,12) will appear on the next roll. It has the same bad house edge as the Hi/Lo Bet but pays out less than half as much. Avoid the craps bet.
C&E stands for “craps and eleven”, meaning you’re betting on the 2,3,11, and 12. Hitting the 2,3, or 12 pays out 3:1, while rolling an 11 produces a 7:1 payout.
The Yo Bet is the name for betting on the 11. In a loud casino, the words “seven” and “eleven” sound the same and are confusing, so dealers call out “Yo-Eleven” or “Yo”. Though the Yo Bet has a high payout, it’s a sucker bet.
Betting on a three has the same odds, house edge, and payout at the Yo Bet. Again, avoid this wager.
This is a 30:1 bet on a two being rolled. It’s called snake-eyes, because the only way for a 2 to appear is 2 ones. The house edge is a whopping 13.89%.
Also known as boxcars, betting on the twelve also has a 30:1 payout and an awful 13.89% house edge.
The Horn Bet is a wager that the 2,3,11, or 12 is rolled, much like the C&E Combined Bet. In this case, you receive a 27:4 payout when a 2 or 12 is rolled and a 3:1 payout when a 3 or 11 is rolled. While slightly better than the C&E bet, the horn bet is still a wager for suckers.
Also known as the World Bet, the Whirl Bet pays if you receive a 2,3,7,11, or 12. If you roll a 2 or 12, it pays 26:5. If you roll a 3 or 11, it pays 11:5. If you roll a 7, it is a push (0:1 payout). Again, this has an awful 13.33% house edge, so never make a Whirl Bet.
The absolute worst bet in craps is the “Any Seven” bet. Not only does it have the highest house edge (16.67%), but it only pays out 4:1 when you do roll a seven. To win, you have to roll 4-3, 5-2, or 6-1.